NVIDIA Omniverse ACE Enables Easier, Faster Deployment of Interactive Avatars
Games

NVIDIA Omniverse ACE Enables Easier, Faster Deployment of Interactive Avatars

Meet Violet, an AI-powered consumer service teammate ready to take your order.

Unveiled this week at GTC, Violet is a cloud-based avatar that represents the latest incubation in avatar minutiae through NVIDIA Omniverse Avatar Deject Engine (ACE), a suite of cloud-native AI microservices that make it easier to build and deploy intelligent virtual assistants and digital humans at scale.

To vivificate interactive avatars like Violet, developers need to ensure the 3D weft can see, hear, understand and communicate with people. But bringing these avatars to life can be incredibly challenging, as traditional methods typically require expensive equipment, specific expertise and time-consuming workflows.

The Violet demo showcases how Omniverse ACE eases avatar development, delivering all the AI towers blocks necessary to create, customize and deploy interactive avatars. Whether taking restaurant orders or answering questions well-nigh the universe, these AI assistants are hands customizable for virtually any industry, and can help organizations enhance existing workflows and unlock new merchantry opportunities.

Watch the video unelevated to see Violet interact with users, respond to speech prompts and make intelligent recommendations:

How Omniverse ACE Brings Violet to Life 

The demo showcases Violet as a fully rigged avatar with vital animation. To create Violet, NVIDIA’s creative team used the company’s Unified Compute Framework, a fully velocious framework that enables developers to combine optimized and velocious microservices into real-time AI applications. UCF helped the team build a graph of microservices for Violet that were deployed in the cloud.

Omniverse ACE powers the backend of interactive avatars, substantially vicarial as Violet’s brain. Additionally, two reference applications are built on ACE: NVIDIA Tokkio and NVIDIA Maxine.

Violet was ripened using the Tokkio using workflow, which enables interactive avatars to see, perceive, converse intelligently and provide recommendations to enhance consumer service, both online and in places like restaurants and stores.

NVIDIA Maxine delivers a suite of GPU-accelerated AI software minutiae kits and cloud-native microservices for deploying AI features to enhance real-time video communications. Maxine integrates the NVIDIA Riva SDK’s real-time will-less speech recognition and text-to-speech capabilities with real-time “live portrait” photo volatility and eye contact features, which enable largest liaison and understanding.

With UCF, NVIDIA’s creative team built a graph of microservices for Violet that were deployed in the cloud.

Latest Microservices Expand Possibilities for Avatars

The demo with Violet highlights how developers of digital humans and virtual assistants can use Omniverse ACE to slide their avatar minutiae workflows. Omniverse ACE moreover delivers microservices that enable developers to wangle the weightier NVIDIA AI technology, with no coding required.

Some of the latest microservices include:

  • Animation AI: Omniverse Audio2Face simplifies volatility of a 3D weft to match any voice-over track, helping users vivificate notation for games, films or real-time digital assistants.
  • Conversational AI: Includes the NVIDIA Riva SDK for speech AI and NVIDIA NeMo Megatron framework for natural language processing, permitting developers to quickly build and deploy cutting-edge applications that unhook high-accuracy, expressive voices and respond in real time.

AI Avatars Unhook New Transformations Across Industries

The AI avatars that ACE enables will enhance interactive experiences in industries such as gaming, entertainment, transportation and hospitality.

Leading professional-services visitor Deloitte has worked with NVIDIA to help enterprises deploy transformative applications. At GTC, Deloitte spoken that new hybrid-cloud offerings for NVIDIA AI and NVIDIA Omniverse services and platforms, including Omniverse ACE, will be widow to the existing Deloitte Part-way for AI Computing.

NVIDIA Omniverse ACE brings all three versions of Violet to life, from consumer service Violet (left), to intelligent Violet (right) to Ultra Violet (center).

“Cloud-based AI models and services are opening up new ways for digital humans to make people finger increasingly connected, and today’s interaction with Violet in the NVIDIA GTC keynote shows a glimpse into the future of AI-powered avatars,” said Vladimir Mastilović, vice president of digital humans technology at Epic Games. “We are delighted to see NVIDIA Omniverse ACE using MetaHumans in Unreal Engine 5 to make it plane easier to deploy engaging high-fidelity 3D avatars.”

NVIDIA Omniverse ACE will be misogynist to early-access partners starting later this year, withal with the Tokkio reference using for simplified customer-service avatar implementation.

Learn increasingly well-nigh Omniverse ACE by joining this session at GTC, and explore all the technologies that go into the megacosm and volatility of realistic, interactive digital humans.

Customers can request the hands-on, web-based Tokkio demo.

Developers and partners can sign up to be notified when ACE is available.

And reservation up on the latest announcements from the GTC keynote by NVIDIA founder and CEO Jensen Huang:

The post NVIDIA Omniverse ACE Enables Easier, Faster Deployment of Interactive Avatars appeared first on NVIDIA Blog.

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