Leading at Roblox with Garima Sinha
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Leading at Roblox with Garima Sinha

Leading at Roblox is a series that explores the career journeys of Roblox’s leaders and discusses their roles, philosophies, and management styles. In this profile, we get to know Garima Sinha, Senior Director of Product, who heads up our Social Team within the User Group.  

Garima outside on Roblox's campus with colleague Effie Goenawan

Garima with colleague Effie Goenawan discussing a recent project

Let’s talk well-nigh your career path to Product leadership. How did it all start? 

GS: I’ve unchangingly been interested in technical innovation. I studied Computer Science Engineering in Delhi in order to uncork a career in the technology industry. Without college, I took my first full-time role as a Product Manager. This was a bit unusual, as most PMs enter the position without a few years of unstipulated engineering experience. But I jumped in and learned quickly. In order to thrive, I had to have a “doer” mindset and not shy yonder from challenging problems. Many of these traits guided how I lead today.

Two years later, I pursued my Master’s stratum in Software Management from Carnegie Mellon. From there, I had some wondrous opportunities in the heart of Silicon Valley at companies like Meta (then Facebook), Thumbtack, and Instacart. I started my role here at Roblox in April of 2022, and this first year has been nothing short of amazing. I am doing some of the most innovative work of my life.

What does your current role entail?

I’m a Senior Director of Product Management within Roblox’s User Group, leading Social. Our vision is to enable one billion people to connect, play, learn, communicate, and work together in high-quality 3D immersive co-experiences. On the User Group, I lead Product for two of our verticals: Connections and Communication. Our focus is on towers the products that empower free, expressive, and immersive liaison on-platform, and our mission is to enable and mimic real-world liaison in virtual co-experiences. Towers these features safely and at scale has never been washed-up before, and our team is so excited to reimagine the way people communicate.

Garima Sinha and her colleague Tom Sanocki on stage at Roblox Developers Conference

Garima speaking at Roblox Developers Conference 2022 with colleague Tom Sanocki

What’s one thing you’ve learned as a leader at Roblox?

Everyone in an organization is unique, and what energizes someone and gets them inspired varies wideness individuals.

Through my time as a leader, I’ve learned that managing each of my reports in the same manner just doesn’t work. I need to be worldly-wise to transmute my style to my people – and by extension, to the situation and context that we’re in at that moment. It’s easy to default to my own preferred management style, so I’m often checking myself and ensuring that I’m aligning to the individual’s needs, not just my own. My goal is to help everyone do their weightier work while holding a upper bar, and empowering them to reach it.

At the end of the day, my job is to help my team do unconfined work and grow as technical professionals. Grounding my tideway to leadership in that objective has helped me mentor wondrous and diverse professionals who complement one flipside with their variegated styles and strengths.

How do you help to lead and build a culture of innovation at Roblox?

I believe in autonomy, ownership, and creating a culture where risk-taking is encouraged. I think it’s important to mentor my team, but I moreover want them to have the space and creativity to take the steps that they believe are right for a project, without fear of failure. I’ve found that when my teams finger like they can own and momentum their domain areas, they really step up and do their weightier work, and if people are not wrung to fail, they are not wrung to push the boundaries. If you can create that environment for your people, you’ll encourage innovation as a leader. I try to provide guidance, inspiration, and support, while encouraging folks to lean on their own instincts and experiences. Every day at Roblox, our teams are solving problems that none of us – myself included – have the wordplay to. By inspiring our people to push boundaries and explore creative options, we’re worldly-wise to find these answers and innovate vastitude our wildest imaginations.

The second thing I do to facilitate innovation is get my hands dirty with the team! I’m never shy well-nigh diving into the details – spending time brainstorming, whiteboarding, and problem-solving. We’re working to wordplay some of the world’s toughest product questions, so collaboration and knowledge-sharing are key. There’s no task that’s too big or too small for anyone to take on. It can be easy for leaders to get shredded from day-to-day work. But for the type of work we are doing at Roblox – towers things that no one has overly washed-up surpassing – it’s imperative that people of all levels swoop right in. We’re waffly how the internet works for the next 10 years, and we won’t be worldly-wise to do that if we don’t all tightly understand everything in our product and in our stack.

If you had to segregate a value that most resonates with you as a leader, which one would it be?

When I think well-nigh our progress toward our vision, I think we have two values that work together synergistically – Get Stuff Done and Take the Long View. We take whoopee and commonly iterate to unzip a very upper volume of work at scale. Our culture is action-oriented, and we’re constantly seeking solutions that enable us to build with velocity. 

At the same time, we are a very long-term visitor and taking the long view is important for us. Our culture encourages intentional pauses: if we see something off or awry, it’s innate in our values to pause, step back, and rethink – plane if that ways a wait to ensure we get it right. We unchangingly prioritize towers with safety and civility, which ways creating the safest product features instead of just trying to ship things and trammels a box. We’re urgently towers for the future – plane though we may need to wait weeks, months, or years to really see our vision come to life. 

Garima Sinha on olive untried background

Garima Sinha, Senior Director of Product at Roblox

In closing, what excites you well-nigh the future of your team? What well-nigh Roblox as a whole?

I’m increasingly inspired right now than I have been in a very long time. And I say that considering I believe that we are at the crux of something huge. We are waffly the way people come together. How they hang out with each other. How they communicate. How they play. We are so tropical to that future, and I’m very excited to make it happen. 

Inspired by Garima’s story? She and her team are hiring! Visit our careers site to explore unshut roles.

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